Kagadeev K.S., Tkachenko D.P. Cross-cultural study of personal characteristics of gamers
Kuzma S. Kagadeev, Undergraduate student, Russian State University for the Humanities, Moscow, Russia; bld. 6, Miusskaya Square, Moscow, Russia, 125047; firstname.lastname@example.org
Daria P. Tkachenko, Ph.D (Psychology), Russian State University for the Humanities, Moscow, Russia; bld., Miusskaya Square, Moscow, Russia, 125047; email@example.com
This article presents the results of the cross-cultural study of personality characteristics of English-speaking gamers from Europe and the USA (229 participants), and Russian-speaking gamers from Russia (111 participants). The study sample was divided by types, based on the main goals they try to achieve when playing online videogames: achiever, explorer, social type, competitive type and peaceful type. Existence of individual differences conditioned by cultural background is assumed, as well as existence of individual differences between different types of gamers, related to their preferred in-game activity. In order to verify those assumptions, a comparative analysis was performed between participants from different cultural backgrounds and different player types. The following characteristics were measured and compared among the groups: optimism, self-esteem foundations, general self-efficacy and coping-mechanisms. Significant differences were found between gamers from Russia and gamers from Western countries, as well as significant differences between gamers of different types within each culture. Competitive gamers from Europe and the USA used suppression of competing activities as a coping-mechanism more often, competition was more significant to their self-esteem, while being virtuous meant less to them, than to the players of other types. Peaceful type gamers from Western countries were less optimistic, used mental disengagement and focused on emotions more often, than other types, while positive reinterpretation and growth, as well as planning, were used by this type less often. Significant differences for different gamer types in Russian gamers were found only in frequency of using humor as a coping-strategy, which was more often used by competitive type gamers. Existence of a gamer culture, specific to different countries, which could explain these findings, is hypothesized.
Key words: gamers, cross-cultural differences, personality resources, coping-strategies, videogames
For citation: Kagadeev, K.S, Tkachenko, D.P. (2022). Cross-cultural study of personal characteristics of gamers. New Psychological Research, No. 3, 70–90. DOI: 10.51217/npsyresearch_2022_02_03_04
The study was supported by the Russian Science Foundation grant No. 19-18-00516 “Transitive and virtual spaces – commonality and differences”.
received 29 September 2022
published 29 September 2022